RINGO3D
Dad's game, cubed. Five in a row, or four corners of a face — with an added twist!
A Leinweber family classic, invented by Wendelin Leinweber (Dad).
Game Setup
Game Room
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The Story of RINGO
RINGO didn’t start as a website. It started the way the best games do — with Dad, a board, two dice, and a pile of colored rings.
He drew up a 5×5 grid, lettered the columns R‑I‑N‑G‑O, numbered the rows 1–5, and put a wild star on each die. The rules fit in a few sentences, but the games never went quietly: rings get stolen, corners get claimed, and the first one to five in a row — or all four corners — gets to shout “RINGO!” at the whole table.
It’s been a family favorite ever since — the kind of game that comes out after dinner and doesn’t get put away after just one round.
RINGO 3D takes Dad’s board into the third dimension: five layers of glass stacked into a cube, a third die for the layer, and the one thing a wooden board could never do — a Rubik’s-style twist that swings whole slices of rings into new lines. Same rules, same dice, same shout — now with a hundred and nine ways to line up five.
RINGO is an original game invented by Wendelin Leinweber. © 2026 Bee Line Microsystems LLC.
Put RINGO 3D on your phone
RINGO 3D installs like an app: a home-screen icon, full screen, and Pass & Play works even without a signal.
How to Play RINGO 3D
Ninety seconds, with sound — or read on.
- The board is a 5×5×5 cube. Columns are lettered R-I-N-G-O, rows are numbered 1-5, and the five layers from front to back are Sky, Violet, Mint, Peach and Rose.
- On your turn, roll three dice — a letter, a number and a layer color — and place a ring of your color in that space of the cube. Each die also has a ★ wild face: pick that part yourself. Three wilds? Anywhere at all.
- A wild can also replace an opponent’s ring on any space it reaches. If your rolled space holds an opponent’s ring, choose: steal the spot or roll again. Your own ring? Just roll again.
- Or, instead of rolling, twist the cube: turn any layer, column or row a quarter turn, Rubik’s-style. The rings in that slice swing into new spaces — and new lines. You can’t simply undo the twist just made.
- Way to win #1: five in a row. Five rings of your color in any straight line through the cube — along a row, a column, front-to-back, diagonally across a layer, or corner to corner through the middle. Shout “RINGO!”
- Way to win #2: four corners. Claim all four corners of any outer face of the cube — the front, back, top, bottom, left or right. Corners of an inside layer don’t count. That’s a RINGO too!
- A twist can finish a line too. Whoever’s rings line up wins, even if the other player did the twisting. Finish more than one line at once for a legendary DOUBLE or TRIPLE RINGO.
- Drag the cube to spin it. Tap a layer chip to see inside, or the explode button to fan the layers out. The ♫ button turns the music off or on, and the ? button in a game walks you round the board.