Privacy

RINGO 3D · last updated 3 September 2026

RINGO 3D has no accounts, no advertising, no analytics and no tracking of any kind. Nothing you type is kept after the game it belongs to has finished, and nothing recorded identifies you.

What stays on your own device

The game remembers a few small things in your browser's local storage. These never leave your device, and clearing your browser data removes them:

What reaches the server, and for how long

Only when you play online. Pass & Play and games against the computer never contact a server at all.

There is no chat in RINGO 3D. There is nowhere to type free text to another player apart from your own name and, if you host one, your room's name.

What we count

The server records a timestamp each time the site is opened, so we know roughly how many games are being played. That record holds no address, no device identifier and nothing else at all. It cannot be connected to you or to any other visit.

To stop one machine flooding the game with junk rooms, the server keeps a short-lived count of how many rooms an address has opened recently. The address itself is never written down: it is put through a one-way hash first, and the count is discarded within a day.

Children

RINGO 3D is a family board game and its content suits all ages, but it is not directed at children under 13, and we do not knowingly collect anything from them. The only thing a player provides is a display name, which they choose themselves and which disappears with the room.

Other companies

Nothing is sold, and nothing is shared with anyone for advertising. There are no advertising or analytics libraries in the game.

Your choices

Because nothing is stored about you, there is no account to delete and nothing to request. Clearing your browser data removes everything held on your device. Leaving a room, or simply letting it expire, removes the name you played under.

Changes

If this ever changes, the date at the top of this page changes with it.

Getting in touch

Questions about any of this: steve@beelinemicrosystems.com